Items

For an overview of the Item and its place in Tidy Text Adventures, see the Overview page.



  • Item Name
    1. The name of your item - will not be used in game

  • Accepted Item Names
    1. The names by which the player can refer to the item.
    2. Example: Teapot, pot, tea.
  • Take Item Description
    1. The description given when the item is picked-up.
    2. Example: "You take the teapot and jam it in your pocket. It cuts a striking silhouette."

  • Item Description (Room)
    1. A description of the item as it sits in the room. 
    2. Example: "A red teapot sits on the desk"

  • Item Description (Inventory)
    1. A description of the item in your inventory.
    2. Example: "A red teapot, somewhat bulky."


  • Item Examine (Room)
    1. The description printed when the user looks at the item and it is in the current room.
    2. Example: "A teapot sits on the desk. It winks suggestively at you."

  • Item Examine (Inventory)
    1. The description printed when the user looks at the item and it is in their inventory.
    2. Example: "You are carrying a red teapot. It is not exactly an ultra-portable item"

  • Can Be Taken
    1. Is the user able to put this item into their Inventory?
    2. Example: In general, a teapot is able to be taken, a faucet is not.

  • Is Item Shown When Displaying Room?
    1. If true, this item will be shown when displaying a Room.
    2. This is a useful flag for creating more advanced logic.
      1. Example:
        1. Create an non-displayed item "Self"
        2. Place "Self" in the kitchen.
        3. Create displayed, non-takeable item "Oven"
        4. Place "Oven" in the kitchen.
        5. The use-case "Push self into oven" is now valid and can have hilarious results.

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