For an overview of the Item and its place in Tidy Text Adventures, see the Overview page.
- The name of your item - will not be used in game
- The names by which the player can refer to the item.
- Example: Teapot, pot, tea.
- The description given when the item is picked-up.
- Example: "You take the teapot and jam it in your pocket. It cuts a striking silhouette."
- A description of the item as it sits in the room.
- Example: "A red teapot sits on the desk"
- Item Description (Inventory)
- A description of the item in your inventory.
- Example: "A red teapot, somewhat bulky."
- Item Examine (Room)
- The description printed when the user looks at the item and it is in the current room.
- Example: "A teapot sits on the desk. It winks suggestively at you."
- Item Examine (Inventory)
- The description printed when the user looks at the item and it is in their inventory.
- Example: "You are carrying a red teapot. It is not exactly an ultra-portable item"
- Can Be Taken
- Is the user able to put this item into their Inventory?
- Example: In general, a teapot is able to be taken, a faucet is not.
- Is Item Shown When Displaying Room?
- If true, this item will be shown when displaying a Room.
- This is a useful flag for creating more advanced logic.
- Example:
- Create an non-displayed item "Self"
- Place "Self" in the kitchen.
- Create displayed, non-takeable item "Oven"
- Place "Oven" in the kitchen.
- The use-case "Push self into oven" is now valid and can have hilarious results.
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