Use Cases


  • Usecase Name
    • The name of this Usecase.
    • Will not appear in the game.

  • All Actions
    • All actions that you have created in this Adventure.
    • Selecting one of these actions will place it in the Triggered Actions for this Usecase.

  • Triggered Actions
    • The actions that you have chosen to be triggered when this UseCase is activated.
    • Selecting one of these actions will remove it from the Triggered Actions for this Usecase.

  • Use Item
    • The item targeted by this Usecase. 
    • This is a required field.
    • Drawn from a list of all items that you have created in this Adventure.
    • Example: Rinse cup.

  • On Item
    • The item with which to use the Use Item.
    • This is an optional field.
    • Drawn from a list of all items that you have created in this Adventure.
    • Example: Hit teapot with hammer


  • Trigger Words
    • The accepted keywords that will trigger this usecase.
    • Example:
      • For the keywords: Fill, use, pour
      • And the items: cup, coffee
      • The following sentences will trigger the usecase:
        • Pour coffee into cup
        • Pour cup of coffee
        • Use coffee on cup
        • Use cup with coffee
        • Fill cup with coffee
        • Fill cup of coffee
        • Etcetera

  • Use Description
    • The description printed when this UseCase is triggered.
    • Example: "You hit the teapot with the hammer. It smashes into a billion tiny foot-cutting shards of ceramic. Congratulations; you've destroyed something beautiful"


  • All Rooms
    • A list of all rooms that you have created in this Adventure.
    • Selecting a room in this list will add it to the Allowed Use Locations for this Usecase.
    • This option is only available when "Restrict usecase to room locations" is true.

  • Allowed Use Locations
    • A list of all rooms in which this usecase may be triggered.
    • If "Inventory" is in this list, the target item must be contained in the inventory.
    • This option is only available when "Restrict usecase to room locations" is true.

  • Restrict Usecase to Room locations?
    • If selected, this usecase may only be triggered in the specified rooms.

  • Victory upon execution?
    • Does this usecase end the adventure?
    • Can be used to 'kill' the player, or to allow them to 'win'.

  • Add to completion score?
    • Does this usecase count toward the maximum points available to be earned in this Adventure?
    • If true, this will increment the maximum earn-able points, and when triggered - will increment the current points (only once per usecase).



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