Tidy Tile Mapper‎ > ‎Runtime API‎ > ‎AssetPool‎ > ‎

Destroy

Destroys a GameObject, returning it to the Asset Pool or dismissing it into the ether courtesy of GameObject.Destroy()

Definition:

void Destroy(GameObject gameObject)

Return value Description
void The Tao concept of nothingness.

Argument DataType Description
gameObjectGameObjectThe GameObject that you wish to return to the Asset Pool or Destroy.

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