While you will generally be travelling via the BlockUtilities class to achieve your Tile-mapping dreams, the BlockMap class has a few curios that may assist you in reaching that extra little pinnacle of excellence.
Function Name | Description | AddBackground | Adds a new Background to the BlockMap. A BlockMap has multiple backgrounds -correlated to the number of different background materials you wish to use. | GetBackgroundMesh | Fetches the mesh that has been constructed for the desired Background. | SetBackgroundMesh | Sets the mesh for the targetted Background (you won't likely use this). | GetBackgroundMaterial | Retrieves the Material for the desired Background. | SetBackgroundMaterial | Sets the Material for the desired Background, and recalculates the Background in question. | RemoveBackground | Removes the targetted Background. | AddToBackground | Adds coordinates to the Background (the Background mesh will grow procedurally as you add coordinates). | RemoveFromBackground | Removes a section of Background from the BlockMap. | RecalculateBackground | Recalculates the Background given changes that have been made (most functions do this automatically). |
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