Tidy Tile Mapper‎ > ‎Runtime API‎ > ‎BlockMap‎ > ‎


Adds a new Background to the BlockMap. 

A Background is a dynamically-expanding mesh that is constructed according to the map coordinates you add to it.

The Background displays a single Material, and respects the UV tiling set on the Material in question.


void AddBackground(Material material)

Return value Description
void Nada.

Argument DataType Description
material Material The material from which you wish to construct the new Background.