Tidy Tile Mapper‎ > ‎Runtime API‎ > ‎BlockMap‎ > ‎

AddBackground

Adds a new Background to the BlockMap. 

A Background is a dynamically-expanding mesh that is constructed according to the map coordinates you add to it.

The Background displays a single Material, and respects the UV tiling set on the Material in question.

Definition:

void AddBackground(Material material)

Return value Description
void Nada.

Argument DataType Description
material Material The material from which you wish to construct the new Background.

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