Tidy Tile Mapper‎ > ‎Runtime API‎ > ‎BlockMap‎ > ‎

RemoveBackground

Removes all backgrounds from the BlockMap and sends them to the burning ether.

Definition:

void RemoveBackground(bool destroyImmediate)

Return value Description
void Nada.

Argument DataType Description
destroyImmediate bool Should we use GameObject.DestroyImmediate() when destroying these objects? (if false, we will use GameObject.Destroy()). This is important when developing Editor functionality against this function.

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