Tidy Tile Mapper‎ > ‎Runtime API‎ > ‎BlockMap‎ > ‎

SetBackgroundMaterial

Adds a new Background to the BlockMap if no Background exists for the provided Material.
If one exists, overwrites the existing Background and recalculates the Background.

Definition:

void SetBackgroundMaterial(Material m)

Return value Description
void Nada.

Argument DataType Description
material Material The material that you wish to add to the Background.

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