Doppler Interactive: Tools Documentation
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Introduction
Tidy Maze Maker
Maze Generation
GenerateMaze
Tidy Text Adventures
Actions
Add Item to Room
Remove Item from Room
Switch items in Room
Switch Room with Room
Take Item from Room
Teleport to Room
Toggle Room Accessibility
Items
Language
Actions
Failure
Functions
Movement
Overview
Rooms
Settings
Backup and Directories
Mapping
Saving
Use Cases
World Map
Tidy Tile Mapper
Runtime API
AssetPool
ClearPools
Destroy
DisablePooling
EnablePooling
Instantiate
IsPoolingEnabled
BlockMap
AddBackground
AddToBackground
GetBackgroundMaterial
GetBackgroundMesh
RecalculateBackground
RemoveBackground
RemoveFromBackground
SetBackgroundMaterial
SetBackgroundMesh
BlockUtilities
AddBlockToMap
CreateBlockMap
GetBlockAt
GetChunkAtCoordinates
GetEmptyBlock
GetMapHeight
GetMapLowerDepth
GetMapUpperDepth
GetMapWidth
GetMathematicalCoordinates
GetMathematicalPosition
GetPath
IsWithinMapBounds
RefreshBlock
RefreshMap
RemoveBlockFromMap
SetBlockVariant
Streaming Maps
Tidy Tile Mapper
>
Runtime API
>
BlockMap
>
SetBackgroundMesh
Sets the mesh for the targetted Background.
I see absolutely no reason why you would ever wish to use this, but I am open to new information.
Definition:
void SetBackgroundMesh(Mesh m, string name)
Return value
Description
void
Nada.
Argument
DataType
Description
m
Mesh
The mesh to assign to the desired Background.
name
string
The name of the Background (named after its Material) to which to assign this mesh.
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