Tidy Tile Mapper‎ > ‎Runtime API‎ > ‎BlockMap‎ > ‎

SetBackgroundMesh

Sets the mesh for the targetted Background.

I see absolutely no reason why you would ever wish to use this, but I am open to new information.

Definition:

void SetBackgroundMesh(Mesh m, string name)

Return value Description
void Nada.

Argument DataType Description
m Mesh The mesh to assign to the desired Background.
 namestringThe name of the Background (named after its Material) to which to assign this mesh.

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