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Refreshes the Block at the given position on a BlockMap.

Why might a Block need to be refreshed?

Say, if its surrounding neighbours have been changed and you wish this change to be reflected in this Block (its orientation will refresh).


void RefreshBlock(BlockMap map, int x, int y, int depth)

Return value Description
void In the absence of returning something, we add the possibility of returning anything.

Argument DataType Description
map BlockMap The BlockMap containing the Block that you wish to refresh
x int The x coordinate of the Block.
y     int The y coordinate of the Block.
depth int The depth (z) coordinate of the Block.